Node.js v26.0.0 documentation
- Node.js v26.0.0
- Table of contents
- Child process
- Asynchronous process creation
- Synchronous process creation
- Class:
ChildProcess- Event:
'close' - Event:
'disconnect' - Event:
'error' - Event:
'exit' - Event:
'message' - Event:
'spawn' subprocess.channelsubprocess.connectedsubprocess.disconnect()subprocess.exitCodesubprocess.kill([signal])subprocess[Symbol.dispose]()subprocess.killedsubprocess.pidsubprocess.ref()subprocess.send(message[, sendHandle[, options]][, callback])subprocess.signalCodesubprocess.spawnargssubprocess.spawnfilesubprocess.stderrsubprocess.stdinsubprocess.stdiosubprocess.stdoutsubprocess.unref()
- Event:
maxBufferand Unicode- Shell requirements
- Default Windows shell
- Advanced serialization
- Child process
- Index
- About this documentation
- Usage and example
- Assertion testing
- Asynchronous context tracking
- Async hooks
- Buffer
- C++ addons
- C/C++ addons with Node-API
- C++ embedder API
- Child processes
- Cluster
- Command-line options
- Console
- Crypto
- Debugger
- Deprecated APIs
- Diagnostics Channel
- DNS
- Domain
- Environment Variables
- Errors
- Events
- File system
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules:
node:moduleAPI - Modules: Packages
- Modules: TypeScript
- Net
- Iterable Streams API
- OS
- Path
- Performance hooks
- Permissions
- Process
- Punycode
- Query strings
- Readline
- REPL
- Report
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS/SSL
- Trace events
- TTY
- UDP/datagram
- URL
- Utilities
- V8
- VM
- WASI
- Web Crypto API
- Web Streams API
- Worker threads
- Zlib
- Zlib Iterable Compression
- Other versions
- Options
Child process#
Stability: 2 - Stable
The node:child_process module provides the ability to spawn subprocesses in
a manner that is similar, but not identical, to popen(3). This capability
is primarily provided by the child_process.spawn() function:
const { spawn } = require('node:child_process'); const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.error(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); });import { spawn } from 'node:child_process'; import { once } from 'node:events'; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.error(`stderr: ${data}`); }); const [code] = await once(ls, 'close'); console.log(`child process exited with code ${code}`);
By default, pipes for stdin, stdout, and stderr are established between
the parent Node.js process and the spawned subprocess. These pipes have
limited (and platform-specific) capacity. If the subprocess writes to
stdout in excess of that limit without the output being captured, the
subprocess blocks, waiting for the pipe buffer to accept more data. This is
identical to the behavior of pipes in the shell. Use the { stdio: 'ignore' }
option if the output will not be consumed.
The command lookup is performed using the options.env.PATH environment
variable if env is in the options object. Otherwise, process.env.PATH is
used. If options.env is set without PATH, lookup on Unix is performed
on a default search path search of /usr/bin:/bin (see your operating system's
manual for execvpe/execvp), on Windows the current processes environment
variable PATH is used.
On Windows, environment variables are case-insensitive. Node.js
lexicographically sorts the env keys and uses the first one that
case-insensitively matches. Only first (in lexicographic order) entry will be
passed to the subprocess. This might lead to issues on Windows when passing
objects to the env option that have multiple variants of the same key, such as
PATH and Path.
The child_process.spawn() method spawns the child process asynchronously,
without blocking the Node.js event loop. The child_process.spawnSync()
function provides equivalent functionality in a synchronous manner that blocks
the event loop until the spawned process either exits or is terminated.
For convenience, the node:child_process module provides a handful of
synchronous and asynchronous alternatives to child_process.spawn() and
child_process.spawnSync(). Each of these alternatives are implemented on
top of child_process.spawn() or child_process.spawnSync().
child_process.exec(): spawns a shell and runs a command within that shell, passing thestdoutandstderrto a callback function when complete.child_process.execFile(): similar tochild_process.exec()except that it spawns the command directly without first spawning a shell by default.child_process.fork(): spawns a new Node.js process and invokes a specified module with an IPC communication channel established that allows sending messages between parent and child.child_process.execSync(): a synchronous version ofchild_process.exec()that will block the Node.js event loop.child_process.execFileSync(): a synchronous version ofchild_process.execFile()that will block the Node.js event loop.
For certain use cases, such as automating shell scripts, the synchronous counterparts may be more convenient. In many cases, however, the synchronous methods can have significant impact on performance due to stalling the event loop while spawned processes complete.
Asynchronous process creation#
The child_process.spawn(), child_process.fork(), child_process.exec(),
and child_process.execFile() methods all follow the idiomatic asynchronous
programming pattern typical of other Node.js APIs.
Each of the methods returns a ChildProcess instance. These objects
implement the Node.js EventEmitter API, allowing the parent process to
register listener functions that are called when certain events occur during
the life cycle of the child process.
The child_process.exec() and child_process.execFile() methods
additionally allow for an optional callback function to be specified that is
invoked when the child process terminates.
Spawning .bat and .cmd files on Windows#
The importance of the distinction between child_process.exec() and
child_process.execFile() can vary based on platform. On Unix-type
operating systems (Unix, Linux, macOS) child_process.execFile() can be
more efficient because it does not spawn a shell by default. On Windows,
however, .bat and .cmd files are not executable on their own without a
terminal, and therefore cannot be launched using child_process.execFile().
When running on Windows, .bat and .cmd files can be invoked by:
- using
child_process.spawn()with theshelloption set (not recommended, see DEP0190), or - using
child_process.exec(), or - spawning
cmd.exeand passing the.bator.cmdfile as an argument (which is whatchild_process.exec()does internally).
In any case, if the script filename contains spaces, it needs to be quoted.
const { exec, spawn } = require('node:child_process'); exec('my.bat', (err, stdout, stderr) => { /* ... */ }); // Or, spawning cmd.exe directly: const bat = spawn('cmd.exe', ['/c', 'my.bat']); // If the script filename contains spaces, it needs to be quoted exec('"my script.cmd" a b', (err, stdout, stderr) => { /* ... */ });import { exec, spawn } from 'node:child_process'; exec('my.bat', (err, stdout, stderr) => { /* ... */ }); // Or, spawning cmd.exe directly: const bat = spawn('cmd.exe', ['/c', 'my.bat']); // If the script filename contains spaces, it needs to be quoted exec('"my script.cmd" a b', (err, stdout, stderr) => { /* ... */ });
child_process.exec(command[, options][, callback])#
command<string>The command to run, with space-separated arguments.options<Object>cwd<string>|<URL>Current working directory of the child process. Default:process.cwd().env<Object>Environment key-value pairs. Default:process.env.encoding<string>Default:'utf8'shell<string>Shell to execute the command with. See Shell requirements and Default Windows shell. Default:'/bin/sh'on Unix,process.env.ComSpecon Windows.signal<AbortSignal>allows aborting the child process using an AbortSignal.timeout<number>Default:0maxBuffer<number>Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBufferand Unicode. Default:1024 * 1024.killSignal<string>|<integer>Default:'SIGTERM'uid<number>Sets the user identity of the process (seesetuid(2)).gid<number>Sets the group identity of the process (seesetgid(2)).windowsHide<boolean>Hide the subprocess console window that would normally be created on Windows systems. Default:false.
callback<Function>called with the output when process terminates.- Returns:
<ChildProcess>
Spawns a shell then executes the command within that shell, buffering any
generated output. The command string passed to the exec function is processed
directly by the shell and special characters (vary based on
shell)
need to be dealt with accordingly:
const { exec } = require('node:child_process'); exec('"/path/to/test file/test.sh" arg1 arg2'); // Double quotes are used so that the space in the path is not interpreted as // a delimiter of multiple arguments. exec('echo "The \\$HOME variable is $HOME"'); // The $HOME variable is escaped in the first instance, but not in the second.import { exec } from 'node:child_process'; exec('"/path/to/test file/test.sh" arg1 arg2'); // Double quotes are used so that the space in the path is not interpreted as // a delimiter of multiple arguments. exec('echo "The \\$HOME variable is $HOME"'); // The $HOME variable is escaped in the first instance, but not in the second.
Never pass unsanitized user input to this function. Any input containing shell metacharacters may be used to trigger arbitrary command execution.
If a callback function is provided, it is called with the arguments
(error, stdout, stderr). On success, error will be null. On error,
error will be an instance of Error. The error.code property will be
the exit code of the process. By convention, any exit code other than 0
indicates an error. error.signal will be the signal that terminated the
process.
The stdout and stderr arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding is 'buffer', or an unrecognized character
encoding, Buffer objects will be passed to the callback instead.
const { exec } = require('node:child_process'); exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => { if (error) { console.error(`exec error: ${error}`); return; } console.log(`stdout: ${stdout}`); console.error(`stderr: ${stderr}`); });import { exec } from 'node:child_process'; exec('cat *.js missing_file | wc -l', (error, stdout, stderr) => { if (error) { console.error(`exec error: ${error}`); return; } console.log(`stdout: ${stdout}`); console.error(`stderr: ${stderr}`); });
If timeout is greater than 0, the parent process will send the signal
identified by the killSignal property (the default is 'SIGTERM') if the
child process runs longer than timeout milliseconds.
Unlike the exec(3) POSIX system call, child_process.exec() does not replace
the existing process and uses a shell to execute the command.
If this method is invoked as its util.promisify()ed version, it returns
a Promise for an Object with stdout and stderr properties. The returned
ChildProcess instance is attached to the Promise as a child property. In
case of an error (including any error resulting in an exit code other than 0), a
rejected promise is returned, with the same error object given in the
callback, but with two additional properties stdout and stderr.
const util = require('node:util'); const exec = util.promisify(require('node:child_process').exec); async function lsExample() { const { stdout, stderr } = await exec('ls'); console.log('stdout:', stdout); console.error('stderr:', stderr); } lsExample();import { promisify } from 'node:util'; import child_process from 'node:child_process'; const exec = promisify(child_process.exec); async function lsExample() { const { stdout, stderr } = await exec('ls'); console.log('stdout:', stdout); console.error('stderr:', stderr); } lsExample();
If the signal option is enabled, calling .abort() on the corresponding
AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
const { exec } = require('node:child_process'); const controller = new AbortController(); const { signal } = controller; const child = exec('grep ssh', { signal }, (error) => { console.error(error); // an AbortError }); controller.abort();import { exec } from 'node:child_process'; const controller = new AbortController(); const { signal } = controller; const child = exec('grep ssh', { signal }, (error) => { console.error(error); // an AbortError }); controller.abort();
child_process.execFile(file[, args][, options][, callback])#
file<string>The name or path of the executable file to run.args<string[]>List of string arguments.options<Object>cwd<string>|<URL>Current working directory of the child process.env<Object>Environment key-value pairs. Default:process.env.encoding<string>Default:'utf8'timeout<number>Default:0maxBuffer<number>Largest amount of data in bytes allowed on stdout or stderr. If exceeded, the child process is terminated and any output is truncated. See caveat atmaxBufferand Unicode. Default:1024 * 1024.killSignal<string>|<integer>Default:'SIGTERM'uid<number>Sets the user identity of the process (seesetuid(2)).gid<number>Sets the group identity of the process (seesetgid(2)).windowsHide<boolean>Hide the subprocess console window that would normally be created on Windows systems. Default:false.windowsVerbatimArguments<boolean>No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false.shell<boolean>|<string>Iftrue, runscommandinside of a shell. Uses'/bin/sh'on Unix, andprocess.env.ComSpecon Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false(no shell).signal<AbortSignal>allows aborting the child process using an AbortSignal.
callback<Function>Called with the output when process terminates.- Returns:
<ChildProcess>
The child_process.execFile() function is similar to child_process.exec()
except that it does not spawn a shell by default. Rather, the specified
executable file is spawned directly as a new process making it slightly more
efficient than child_process.exec().
The same options as child_process.exec() are supported. Since a shell is
not spawned, behaviors such as I/O redirection and file globbing are not
supported.
const { execFile } = require('node:child_process'); const child = execFile('node', ['--version'], (error, stdout, stderr) => { if (error) { throw error; } console.log(stdout); });import { execFile } from 'node:child_process'; const child = execFile('node', ['--version'], (error, stdout, stderr) => { if (error) { throw error; } console.log(stdout); });
The stdout and stderr arguments passed to the callback will contain the
stdout and stderr output of the child process. By default, Node.js will decode
the output as UTF-8 and pass strings to the callback. The encoding option
can be used to specify the character encoding used to decode the stdout and
stderr output. If encoding is 'buffer', or an unrecognized character
encoding, Buffer objects will be passed to the callback instead.
If this method is invoked as its util.promisify()ed version, it returns
a Promise for an Object with stdout and stderr properties. The returned
ChildProcess instance is attached to the Promise as a child property. In
case of an error (including any error resulting in an exit code other than 0), a
rejected promise is returned, with the same error object given in the
callback, but with two additional properties stdout and stderr.
const util = require('node:util'); const execFile = util.promisify(require('node:child_process').execFile); async function getVersion() { const { stdout } = await execFile('node', ['--version']); console.log(stdout); } getVersion();import { promisify } from 'node:util'; import child_process from 'node:child_process'; const execFile = promisify(child_process.execFile); async function getVersion() { const { stdout } = await execFile('node', ['--version']); console.log(stdout); } getVersion();
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
If the signal option is enabled, calling .abort() on the corresponding
AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
const { execFile } = require('node:child_process'); const controller = new AbortController(); const { signal } = controller; const child = execFile('node', ['--version'], { signal }, (error) => { console.error(error); // an AbortError }); controller.abort();import { execFile } from 'node:child_process'; const controller = new AbortController(); const { signal } = controller; const child = execFile('node', ['--version'], { signal }, (error) => { console.error(error); // an AbortError }); controller.abort();
child_process.fork(modulePath[, args][, options])#
modulePath<string>|<URL>The module to run in the child.args<string[]>List of string arguments.options<Object>cwd<string>|<URL>Current working directory of the child process.detached<boolean>Prepare child process to run independently of its parent process. Specific behavior depends on the platform (seeoptions.detached).env<Object>Environment key-value pairs. Default:process.env.execPath<string>Executable used to create the child process.execArgv<string[]>List of string arguments passed to the executable. Default:process.execArgv.gid<number>Sets the group identity of the process (seesetgid(2)).serialization<string>Specify the kind of serialization used for sending messages between processes. Possible values are'json'and'advanced'. See Advanced serialization for more details. Default:'json'.signal<AbortSignal>Allows closing the child process using an AbortSignal.killSignal<string>|<integer>The signal value to be used when the spawned process will be killed by timeout or abort signal. Default:'SIGTERM'.silent<boolean>Iftrue, stdin, stdout, and stderr of the child process will be piped to the parent process, otherwise they will be inherited from the parent process, see the'pipe'and'inherit'options forchild_process.spawn()'sstdiofor more details. Default:false.stdio<Array>|<string>Seechild_process.spawn()'sstdio. When this option is provided, it overridessilent. If the array variant is used, it must contain exactly one item with value'ipc'or an error will be thrown. For instance[0, 1, 2, 'ipc'].uid<number>Sets the user identity of the process (seesetuid(2)).windowsVerbatimArguments<boolean>No quoting or escaping of arguments is done on Windows. Ignored on Unix. Default:false.timeout<number>In milliseconds the maximum amount of time the process is allowed to run. Default:undefined.
- Returns:
<ChildProcess>
The child_process.fork() method is a special case of
child_process.spawn() used specifically to spawn new Node.js processes.
Like child_process.spawn(), a ChildProcess object is returned. The
returned ChildProcess will have an additional communication channel
built-in that allows messages to be passed back and forth between the parent and
child. See subprocess.send() for details.
Keep in mind that spawned Node.js child processes are independent of the parent with exception of the IPC communication channel that is established between the two. Each process has its own memory, with their own V8 instances. Because of the additional resource allocations required, spawning a large number of child Node.js processes is not recommended.
By default, child_process.fork() will spawn new Node.js instances using the
process.execPath of the parent process. The execPath property in the
options object allows for an alternative execution path to be used.
Node.js processes launched with a custom execPath will communicate with the
parent process using the file descriptor (fd) identified using the
environment variable NODE_CHANNEL_FD on the child process.
Unlike the fork(2) POSIX system call, child_process.fork() does not clone the
current process.
The shell option available in child_process.spawn() is not supported by
child_process.fork() and will be ignored if set.
If the signal option is enabled, calling .abort() on the corresponding
AbortController is similar to calling .kill() on the child process except
the error passed to the callback will be an AbortError:
const { fork } = require('node:child_process'); const process = require('node:process'); if (process.argv[2] === 'child') { setTimeout(() => { console.log(`Hello from ${process.argv[2]}!`); }, 1_000); } else { const controller = new AbortController(); const { signal } = controller; const child = fork(__filename, ['child'], { signal }); child.on('error', (err) => { // This will be called with err being an AbortError if the controller aborts }); controller.abort(); // Stops the child process }import { fork } from 'node:child_process'; import process from 'node:process'; if (process.argv[2] === 'child') { setTimeout(() => { console.log(`Hello from ${process.argv[2]}!`); }, 1_000); } else { const controller = new AbortController(); const { signal } = controller; const child = fork(import.meta.url, ['child'], { signal }); child.on('error', (err) => { // This will be called with err being an AbortError if the controller aborts }); controller.abort(); // Stops the child process }
child_process.spawn(command[, args][, options])#
command<string>The command to run.args<string[]>List of string arguments.options<Object>cwd<string>|<URL>Current working directory of the child process.env<Object>Environment key-value pairs. Default:process.env.argv0<string>Explicitly set the value ofargv[0]sent to the child process. This will be set tocommandif not specified.stdio<Array>|<string>Child's stdio configuration (seeoptions.stdio).detached<boolean>Prepare child process to run independently of its parent process. Specific behavior depends on the platform (seeoptions.detached).uid<number>Sets the user identity of the process (seesetuid(2)).gid<number>Sets the group identity of the process (seesetgid(2)).serialization<string>Specify the kind of serialization used for sending messages between processes. Possible values are'json'and'advanced'. See Advanced serialization for more details. Default:'json'.shell<boolean>|<string>Iftrue, runscommandinside of a shell. Uses'/bin/sh'on Unix, andprocess.env.ComSpecon Windows. A different shell can be specified as a string. See Shell requirements and Default Windows shell. Default:false(no shell).windowsVerbatimArguments<boolean>No quoting or escaping of arguments is done on Windows. Ignored on Unix. This is set totrueautomatically whenshellis specified and is CMD. Default:false.windowsHide<boolean>Hide the subprocess console window that would normally be created on Windows systems. Default:false.signal<AbortSignal>allows aborting the child process using an AbortSignal.timeout<number>In milliseconds the maximum amount of time the process is allowed to run. Default:undefined.killSignal<string>|<integer>The signal value to be used when the spawned process will be killed by timeout or abort signal. Default:'SIGTERM'.
- Returns:
<ChildProcess>
The child_process.spawn() method spawns a new process using the given
command, with command-line arguments in args. If omitted, args defaults
to an empty array.
If the shell option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
A third argument may be used to specify additional options, with these defaults:
const defaults = {
cwd: undefined,
env: process.env,
};
Use cwd to specify the working directory from which the process is spawned.
If not given, the default is to inherit the current working directory. If given,
but the path does not exist, the child process emits an ENOENT error
and exits immediately. ENOENT is also emitted when the command
does not exist.
Use env to specify environment variables that will be visible to the new
process, the default is process.env.
undefined values in env will be ignored.
Example of running ls -lh /usr, capturing stdout, stderr, and the
exit code:
const { spawn } = require('node:child_process'); const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.error(`stderr: ${data}`); }); ls.on('close', (code) => { console.log(`child process exited with code ${code}`); });import { spawn } from 'node:child_process'; import { once } from 'node:events'; const ls = spawn('ls', ['-lh', '/usr']); ls.stdout.on('data', (data) => { console.log(`stdout: ${data}`); }); ls.stderr.on('data', (data) => { console.error(`stderr: ${data}`); }); const [code] = await once(ls, 'close'); console.log(`child process exited with code ${code}`);
Example: A very elaborate way to run ps ax | grep ssh
const { spawn } = require('node:child_process');
const ps = spawn('ps', ['ax']);
const grep = spawn('grep', ['ssh']);
ps.stdout.on('data', (data) => {
grep.stdin.write(data);
});
ps.stderr.on('data', (data) => {
console.error(`ps stderr: ${data}`);
});
ps.on('close', (code) => {
if (code !== 0) {
console.log(`ps process exited with code ${code}`);
}