Node.js v26.0.0 documentation
- Node.js v26.0.0
- Table of contents
- Process
- Process events
process.abort()process.addUncaughtExceptionCaptureCallback(fn)process.allowedNodeEnvironmentFlagsprocess.archprocess.argvprocess.argv0process.availableMemory()process.channelprocess.chdir(directory)process.configprocess.connectedprocess.constrainedMemory()process.cpuUsage([previousValue])process.cwd()process.debugPortprocess.disconnect()process.dlopen(module, filename[, flags])process.emitWarning(warning[, options])process.emitWarning(warning[, type[, code]][, ctor])process.envprocess.execArgvprocess.execPathprocess.execve(file[, args[, env]])process.exit([code])process.exitCodeprocess.features.cached_builtinsprocess.features.debugprocess.features.inspectorprocess.features.ipv6process.features.require_moduleprocess.features.tlsprocess.features.tls_alpnprocess.features.tls_ocspprocess.features.tls_sniprocess.features.typescriptprocess.features.uvprocess.finalization.register(ref, callback)process.finalization.registerBeforeExit(ref, callback)process.finalization.unregister(ref)process.getActiveResourcesInfo()process.getBuiltinModule(id)process.getegid()process.geteuid()process.getgid()process.getgroups()process.getuid()process.hasUncaughtExceptionCaptureCallback()process.hrtime([time])process.hrtime.bigint()process.initgroups(user, extraGroup)process.kill(pid[, signal])process.loadEnvFile(path)process.mainModuleprocess.memoryUsage()process.memoryUsage.rss()process.nextTick(callback[, ...args])process.noDeprecationprocess.permissionprocess.pidprocess.platformprocess.ppidprocess.ref(maybeRefable)process.releaseprocess.reportprocess.report.compactprocess.report.directoryprocess.report.filenameprocess.report.getReport([err])process.report.reportOnFatalErrorprocess.report.reportOnSignalprocess.report.reportOnUncaughtExceptionprocess.report.excludeEnvprocess.report.signalprocess.report.writeReport([filename][, err])
process.resourceUsage()process.send(message[, sendHandle[, options]][, callback])process.setegid(id)process.seteuid(id)process.setgid(id)process.setgroups(groups)process.setuid(id)process.setSourceMapsEnabled(val)process.setUncaughtExceptionCaptureCallback(fn)process.sourceMapsEnabledprocess.stderrprocess.stdinprocess.stdoutprocess.throwDeprecationprocess.threadCpuUsage([previousValue])process.titleprocess.traceDeprecationprocess.traceProcessWarningsprocess.umask()process.umask(mask)process.unref(maybeRefable)process.uptime()process.versionprocess.versions- Exit codes
- Process
- Index
- About this documentation
- Usage and example
- Assertion testing
- Asynchronous context tracking
- Async hooks
- Buffer
- C++ addons
- C/C++ addons with Node-API
- C++ embedder API
- Child processes
- Cluster
- Command-line options
- Console
- Crypto
- Debugger
- Deprecated APIs
- Diagnostics Channel
- DNS
- Domain
- Environment Variables
- Errors
- Events
- File system
- Globals
- HTTP
- HTTP/2
- HTTPS
- Inspector
- Internationalization
- Modules: CommonJS modules
- Modules: ECMAScript modules
- Modules:
node:moduleAPI - Modules: Packages
- Modules: TypeScript
- Net
- Iterable Streams API
- OS
- Path
- Performance hooks
- Permissions
- Process
- Punycode
- Query strings
- Readline
- REPL
- Report
- Single executable applications
- SQLite
- Stream
- String decoder
- Test runner
- Timers
- TLS/SSL
- Trace events
- TTY
- UDP/datagram
- URL
- Utilities
- V8
- VM
- WASI
- Web Crypto API
- Web Streams API
- Worker threads
- Zlib
- Zlib Iterable Compression
- Other versions
- Options
Process#
The process object provides information about, and control over, the current
Node.js process.
import process from 'node:process';const process = require('node:process');
Process events#
The process object is an instance of EventEmitter.
Event: 'beforeExit'#
The 'beforeExit' event is emitted when Node.js empties its event loop and has
no additional work to schedule. Normally, the Node.js process will exit when
there is no work scheduled, but a listener registered on the 'beforeExit'
event can make asynchronous calls, and thereby cause the Node.js process to
continue.
The listener callback function is invoked with the value of
process.exitCode passed as the only argument.
The 'beforeExit' event is not emitted for conditions causing explicit
termination, such as calling process.exit() or uncaught exceptions.
The 'beforeExit' should not be used as an alternative to the 'exit' event
unless the intention is to schedule additional work.
import process from 'node:process'; process.on('beforeExit', (code) => { console.log('Process beforeExit event with code: ', code); }); process.on('exit', (code) => { console.log('Process exit event with code: ', code); }); console.log('This message is displayed first.'); // Prints: // This message is displayed first. // Process beforeExit event with code: 0 // Process exit event with code: 0const process = require('node:process'); process.on('beforeExit', (code) => { console.log('Process beforeExit event with code: ', code); }); process.on('exit', (code) => { console.log('Process exit event with code: ', code); }); console.log('This message is displayed first.'); // Prints: // This message is displayed first. // Process beforeExit event with code: 0 // Process exit event with code: 0
Event: 'disconnect'#
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'disconnect' event will be emitted when
the IPC channel is closed.
Event: 'exit'#
code<integer>
The 'exit' event is emitted when the Node.js process is about to exit as a
result of either:
- The
process.exit()method being called explicitly; - The Node.js event loop no longer having any additional work to perform.
There is no way to prevent the exiting of the event loop at this point, and once
all 'exit' listeners have finished running the Node.js process will terminate.
The listener callback function is invoked with the exit code specified either
by the process.exitCode property, or the exitCode argument passed to the
process.exit() method.
import process from 'node:process'; process.on('exit', (code) => { console.log(`About to exit with code: ${code}`); });const process = require('node:process'); process.on('exit', (code) => { console.log(`About to exit with code: ${code}`); });
Listener functions must only perform synchronous operations. The Node.js
process will exit immediately after calling the 'exit' event listeners
causing any additional work still queued in the event loop to be abandoned.
In the following example, for instance, the timeout will never occur:
import process from 'node:process'; process.on('exit', (code) => { setTimeout(() => { console.log('This will not run'); }, 0); });const process = require('node:process'); process.on('exit', (code) => { setTimeout(() => { console.log('This will not run'); }, 0); });
Event: 'message'#
message<Object>|<boolean>|<number>|<string>|<null>a parsed JSON object or a serializable primitive value.sendHandle<net.Server>|<net.Socket>anet.Serverornet.Socketobject, or undefined.
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the 'message' event is emitted whenever a
message sent by a parent process using childprocess.send() is received by
the child process.
The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.
If the serialization option was set to advanced used when spawning the
process, the message argument can contain data that JSON is not able
to represent.
See Advanced serialization for child_process for more details.
Event: 'rejectionHandled'#
promise<Promise>The late handled promise.
The 'rejectionHandled' event is emitted whenever a Promise has been rejected
and an error handler was attached to it (using promise.catch(), for
example) later than one turn of the Node.js event loop.
The Promise object would have previously been emitted in an
'unhandledRejection' event, but during the course of processing gained a
rejection handler.
There is no notion of a top level for a Promise chain at which rejections can
always be handled. Being inherently asynchronous in nature, a Promise
rejection can be handled at a future point in time, possibly much later than
the event loop turn it takes for the 'unhandledRejection' event to be emitted.
Another way of stating this is that, unlike in synchronous code where there is an ever-growing list of unhandled exceptions, with Promises there can be a growing-and-shrinking list of unhandled rejections.
In synchronous code, the 'uncaughtException' event is emitted when the list of
unhandled exceptions grows.
In asynchronous code, the 'unhandledRejection' event is emitted when the list
of unhandled rejections grows, and the 'rejectionHandled' event is emitted
when the list of unhandled rejections shrinks.
import process from 'node:process'; const unhandledRejections = new Map(); process.on('unhandledRejection', (reason, promise) => { unhandledRejections.set(promise, reason); }); process.on('rejectionHandled', (promise) => { unhandledRejections.delete(promise); });const process = require('node:process'); const unhandledRejections = new Map(); process.on('unhandledRejection', (reason, promise) => { unhandledRejections.set(promise, reason); }); process.on('rejectionHandled', (promise) => { unhandledRejections.delete(promise); });
In this example, the unhandledRejections Map will grow and shrink over time,
reflecting rejections that start unhandled and then become handled. It is
possible to record such errors in an error log, either periodically (which is
likely best for long-running application) or upon process exit (which is likely
most convenient for scripts).
Event: 'workerMessage'#
value<any>A value transmitted usingpostMessageToThread().source<number>The transmitting worker thread ID or0for the main thread.
The 'workerMessage' event is emitted for any incoming message send by the other
party by using postMessageToThread().
Event: 'uncaughtException'#
err<Error>The uncaught exception.origin<string>Indicates if the exception originates from an unhandled rejection or from a synchronous error. Can either be'uncaughtException'or'unhandledRejection'. The latter is used when an exception happens in aPromisebased async context (or if aPromiseis rejected) and--unhandled-rejectionsflag set tostrictorthrow(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtException' event is emitted when an uncaught JavaScript
exception bubbles all the way back to the event loop. By default, Node.js
handles such exceptions by printing the stack trace to stderr and exiting
with code 1, overriding any previously set process.exitCode.
Adding a handler for the 'uncaughtException' event overrides this default
behavior. Alternatively, change the process.exitCode in the
'uncaughtException' handler which will result in the process exiting with the
provided exit code. Otherwise, in the presence of such handler the process will
exit with 0.
import process from 'node:process'; import fs from 'node:fs'; process.on('uncaughtException', (err, origin) => { fs.writeSync( process.stderr.fd, `Caught exception: ${err}\n` + `Exception origin: ${origin}\n`, ); }); setTimeout(() => { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.');const process = require('node:process'); const fs = require('node:fs'); process.on('uncaughtException', (err, origin) => { fs.writeSync( process.stderr.fd, `Caught exception: ${err}\n` + `Exception origin: ${origin}\n`, ); }); setTimeout(() => { console.log('This will still run.'); }, 500); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); console.log('This will not run.');
It is possible to monitor 'uncaughtException' events without overriding the
default behavior to exit the process by installing a
'uncaughtExceptionMonitor' listener.
Warning: Using 'uncaughtException' correctly#
'uncaughtException' is a crude mechanism for exception handling
intended to be used only as a last resort. The event should not be used as
an equivalent to On Error Resume Next. Unhandled exceptions inherently mean
that an application is in an undefined state. Attempting to resume application
code without properly recovering from the exception can cause additional
unforeseen and unpredictable issues.
Exceptions thrown from within the event handler will not be caught. Instead the process will exit with a non-zero exit code and the stack trace will be printed. This is to avoid infinite recursion.
Attempting to resume normally after an uncaught exception can be similar to pulling out the power cord when upgrading a computer. Nine out of ten times, nothing happens. But the tenth time, the system becomes corrupted.
The correct use of 'uncaughtException' is to perform synchronous cleanup
of allocated resources (e.g. file descriptors, handles, etc) before shutting
down the process. It is not safe to resume normal operation after
'uncaughtException'.
To restart a crashed application in a more reliable way, whether
'uncaughtException' is emitted or not, an external monitor should be employed
in a separate process to detect application failures and recover or restart as
needed.
Event: 'uncaughtExceptionMonitor'#
err<Error>The uncaught exception.origin<string>Indicates if the exception originates from an unhandled rejection or from synchronous errors. Can either be'uncaughtException'or'unhandledRejection'. The latter is used when an exception happens in aPromisebased async context (or if aPromiseis rejected) and--unhandled-rejectionsflag set tostrictorthrow(which is the default) and the rejection is not handled, or when a rejection happens during the command line entry point's ES module static loading phase.
The 'uncaughtExceptionMonitor' event is emitted before an
'uncaughtException' event is emitted or a hook installed via
process.setUncaughtExceptionCaptureCallback() is called.
Installing an 'uncaughtExceptionMonitor' listener does not change the behavior
once an 'uncaughtException' event is emitted. The process will
still crash if no 'uncaughtException' listener is installed.
import process from 'node:process'; process.on('uncaughtExceptionMonitor', (err, origin) => { MyMonitoringTool.logSync(err, origin); }); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); // Still crashes Node.jsconst process = require('node:process'); process.on('uncaughtExceptionMonitor', (err, origin) => { MyMonitoringTool.logSync(err, origin); }); // Intentionally cause an exception, but don't catch it. nonexistentFunc(); // Still crashes Node.js
Event: 'unhandledRejection'#
reason<Error>|<any>The object with which the promise was rejected (typically anErrorobject).promise<Promise>The rejected promise.
The 'unhandledRejection' event is emitted whenever a Promise is rejected and
no error handler is attached to the promise within a turn of the event loop.
When programming with Promises, exceptions are encapsulated as "rejected
promises". Rejections can be caught and handled using promise.catch() and
are propagated through a Promise chain. The 'unhandledRejection' event is
useful for detecting and keeping track of promises that were rejected whose
rejections have not yet been handled.
import process from 'node:process'; process.on('unhandledRejection', (reason, promise) => { console.log('Unhandled Rejection at:', promise, 'reason:', reason); // Application specific logging, throwing an error, or other logic here }); somePromise.then((res) => { return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`) }); // No `.catch()` or `.then()`const process = require('node:process'); process.on('unhandledRejection', (reason, promise) => { console.log('Unhandled Rejection at:', promise, 'reason:', reason); // Application specific logging, throwing an error, or other logic here }); somePromise.then((res) => { return reportToUser(JSON.pasre(res)); // Note the typo (`pasre`) }); // No `.catch()` or `.then()`
The following will also trigger the 'unhandledRejection' event to be
emitted:
import process from 'node:process'; function SomeResource() { // Initially set the loaded status to a rejected promise this.loaded = Promise.reject(new Error('Resource not yet loaded!')); } const resource = new SomeResource(); // no .catch or .then on resource.loaded for at least a turnconst process = require('node:process'); function SomeResource() { // Initially set the loaded status to a rejected promise this.loaded = Promise.reject(new Error('Resource not yet loaded!')); } const resource = new SomeResource(); // no .catch or .then on resource.loaded for at least a turn
In this example case, it is possible to track the rejection as a developer error
as would typically be the case for other 'unhandledRejection' events. To
address such failures, a non-operational
.catch(() => { }) handler may be attached to
resource.loaded, which would prevent the 'unhandledRejection' event from
being emitted.
If an 'unhandledRejection' event is emitted but not handled it will
be raised as an uncaught exception. This alongside other behaviors of
'unhandledRejection' events can changed via the --unhandled-rejections flag.
Event: 'warning'#
warning<Error>Key properties of the warning are:
The 'warning' event is emitted whenever Node.js emits a process warning.
A process warning is similar to an error in that it describes exceptional conditions that are being brought to the user's attention. However, warnings are not part of the normal Node.js and JavaScript error handling flow. Node.js can emit warnings whenever it detects bad coding practices that could lead to sub-optimal application performance, bugs, or security vulnerabilities.
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); // Print the warning name console.warn(warning.message); // Print the warning message console.warn(warning.stack); // Print the stack trace });const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); // Print the warning name console.warn(warning.message); // Print the warning message console.warn(warning.stack); // Print the stack trace });
By default, Node.js will print process warnings to stderr. The --no-warnings
command-line option can be used to suppress the default console output but the
'warning' event will still be emitted by the process object. Currently, it
is not possible to suppress specific warning types other than deprecation
warnings. To suppress deprecation warnings, check out the --no-deprecation
flag.
The following example illustrates the warning that is printed to stderr when
too many listeners have been added to an event:
$ node
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> (node:38638) MaxListenersExceededWarning: Possible EventEmitter memory leak
detected. 2 foo listeners added. Use emitter.setMaxListeners() to increase limit
In contrast, the following example turns off the default warning output and
adds a custom handler to the 'warning' event:
$ node --no-warnings
> const p = process.on('warning', (warning) => console.warn('Do not do that!'));
> events.defaultMaxListeners = 1;
> process.on('foo', () => {});
> process.on('foo', () => {});
> Do not do that!
The --trace-warnings command-line option can be used to have the default
console output for warnings include the full stack trace of the warning.
Launching Node.js using the --throw-deprecation command-line flag will
cause custom deprecation warnings to be thrown as exceptions.
Using the --trace-deprecation command-line flag will cause the custom
deprecation to be printed to stderr along with the stack trace.
Using the --no-deprecation command-line flag will suppress all reporting
of the custom deprecation.
The *-deprecation command-line flags only affect warnings that use the name
'DeprecationWarning'.
Emitting custom warnings#
See the process.emitWarning() method for issuing
custom or application-specific warnings.
Node.js warning names#
There are no strict guidelines for warning types (as identified by the name
property) emitted by Node.js. New types of warnings can be added at any time.
A few of the warning types that are most common include:
'DeprecationWarning'- Indicates use of a deprecated Node.js API or feature. Such warnings must include a'code'property identifying the deprecation code.'ExperimentalWarning'- Indicates use of an experimental Node.js API or feature. Such features must be used with caution as they may change at any time and are not subject to the same strict semantic-versioning and long-term support policies as supported features.'MaxListenersExceededWarning'- Indicates that too many listeners for a given event have been registered on either anEventEmitterorEventTarget. This is often an indication of a memory leak.'TimeoutOverflowWarning'- Indicates that a numeric value that cannot fit within a 32-bit signed integer has been provided to either thesetTimeout()orsetInterval()functions.'TimeoutNegativeWarning'- Indicates that a negative number has provided to either thesetTimeout()orsetInterval()functions.'TimeoutNaNWarning'- Indicates that a value which is not a number has provided to either thesetTimeout()orsetInterval()functions.'UnsupportedWarning'- Indicates use of an unsupported option or feature that will be ignored rather than treated as an error. One example is use of the HTTP response status message when using the HTTP/2 compatibility API.
Event: 'worker'#
The 'worker' event is emitted after a new <Worker> thread has been created.
Signal events#
Signal events will be emitted when the Node.js process receives a signal. Please
refer to signal(7) for a listing of standard POSIX signal names such as 'SIGINT', 'SIGHUP', etc.
Signals are not available on Worker threads.
The signal handler will receive the signal's name ('SIGINT',
'SIGTERM', etc.) as the first argument.
The name of each event will be the uppercase common name for the signal (e.g.
'SIGINT' for SIGINT signals).
import process from 'node:process'; // Begin reading from stdin so the process does not exit. process.stdin.resume(); process.on('SIGINT', () => { console.log('Received SIGINT. Press Control-D to exit.'); }); // Using a single function to handle multiple signals function handle(signal) { console.log(`Received ${signal}`); } process.on('SIGINT', handle); process.on('SIGTERM', handle);const process = require('node:process'); // Begin reading from stdin so the process does not exit. process.stdin.resume(); process.on('SIGINT', () => { console.log('Received SIGINT. Press Control-D to exit.'); }); // Using a single function to handle multiple signals function handle(signal) { console.log(`Received ${signal}`); } process.on('SIGINT', handle); process.on('SIGTERM', handle);
'SIGUSR1'is reserved by Node.js to start the debugger. It's possible to install a listener but doing so might interfere with the debugger.'SIGTERM'and'SIGINT'have default handlers on non-Windows platforms that reset the terminal mode before exiting with code128 + signal number. If one of these signals has a listener installed, its default behavior will be removed (Node.js will no longer exit).'SIGPIPE'is ignored by default. It can have a listener installed.'SIGHUP'is generated on Windows when the console window is closed, and on other platforms under various similar conditions. Seesignal(7). It can have a listener installed, however Node.js will be unconditionally terminated by Windows about 10 seconds later. On non-Windows platforms, the default behavior ofSIGHUPis to terminate Node.js, but once a listener has been installed its default behavior will be removed.'SIGTERM'is not supported on Windows, it can be listened on.'SIGINT'from the terminal is supported on all platforms, and can usually be generated with Ctrl+C (though this may be configurable). It is not generated when terminal raw mode is enabled and Ctrl+C is used.'SIGBREAK'is delivered on Windows when Ctrl+Break is pressed. On non-Windows platforms, it can be listened on, but there is no way to send or generate it.'SIGWINCH'is delivered when the console has been resized. On Windows, this will only happen on write to the console when the cursor is being moved, or when a readable tty is used in raw mode.'SIGKILL'cannot have a listener installed, it will unconditionally terminate Node.js on all platforms.'SIGSTOP'cannot have a listener installed.'SIGBUS','SIGFPE','SIGSEGV', and'SIGILL', when not raised artificially usingkill(2), inherently leave the process in a state from which it is not safe to call JS listeners. Doing so might cause the process to stop responding.0can be sent to test for the existence of a process, it has no effect if the process exists, but will throw an error if the process does not exist.
Windows does not support signals so has no equivalent to termination by signal,
but Node.js offers some emulation with process.kill(), and
subprocess.kill():
- Sending
SIGINT,SIGTERM, andSIGKILLwill cause the unconditional termination of the target process, and afterwards, subprocess will report that the process was terminated by signal. - Sending signal
0can be used as a platform independent way to test for the existence of a process.
process.abort()#
The process.abort() method causes the Node.js process to exit immediately and
generate a core file.
This feature is not available in Worker threads.
process.addUncaughtExceptionCaptureCallback(fn)#
Stability: 1 - Experimental
fn<Function>
The process.addUncaughtExceptionCaptureCallback() function adds a callback
that will be invoked when an uncaught exception occurs, receiving the exception
value as its first argument.
Unlike process.setUncaughtExceptionCaptureCallback(), this function allows
multiple callbacks to be registered and does not conflict with the
domain module. Callbacks are called in reverse order of registration
(most recent first). If a callback returns true, subsequent callbacks
and the default uncaught exception handling are skipped.
import process from 'node:process'; process.addUncaughtExceptionCaptureCallback((err) => { console.error('Caught exception:', err.message); return true; // Indicates exception was handled });const process = require('node:process'); process.addUncaughtExceptionCaptureCallback((err) => { console.error('Caught exception:', err.message); return true; // Indicates exception was handled });
process.allowedNodeEnvironmentFlags#
- Type:
<Set>
The process.allowedNodeEnvironmentFlags property is a special,
read-only Set of flags allowable within the NODE_OPTIONS
environment variable.
process.allowedNodeEnvironmentFlags extends Set, but overrides
Set.prototype.has to recognize several different possible flag
representations. process.allowedNodeEnvironmentFlags.has() will
return true in the following cases:
- Flags may omit leading single (
-) or double (--) dashes; e.g.,inspect-brkfor--inspect-brk, orrfor-r. - Flags passed through to V8 (as listed in
--v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g.,--perf_basic_prof,--perf-basic-prof,--perf_basic-prof, etc. - Flags may contain one or more equals (
=) characters; all characters after and including the first equals will be ignored; e.g.,--stack-trace-limit=100. - Flags must be allowable within
NODE_OPTIONS.
When iterating over process.allowedNodeEnvironmentFlags, flags will
appear only once; each will begin with one or more dashes. Flags
passed through to V8 will contain underscores instead of non-leading
dashes:
import { allowedNodeEnvironmentFlags } from 'node:process'; allowedNodeEnvironmentFlags.forEach((flag) => { // -r // --inspect-brk // --abort_on_uncaught_exception // ... });const { allowedNodeEnvironmentFlags } = require('node:process'); allowedNodeEnvironmentFlags.forEach((flag) => { // -r // --inspect-brk // --abort_on_uncaught_exception // ... });
The methods add(), clear(), and delete() of
process.allowedNodeEnvironmentFlags do nothing, and will fail
silently.
If Node.js was compiled without NODE_OPTIONS support (shown in
process.config), process.allowedNodeEnvironmentFlags will
contain what would have been allowable.
process.arch#
- Type:
<string>
The operating system CPU architecture for which the Node.js binary was compiled.
Possible values are: 'arm', 'arm64', 'ia32', 'loong64', 'mips',
'mipsel', 'ppc64', 'riscv64', 's390', 's390x', and 'x64'.
import { arch } from 'node:process'; console.log(`This processor architecture is ${arch}`);const { arch } = require('node:process'); console.log(`This processor architecture is ${arch}`);
process.argv#
- Type:
<string[]>
The process.argv property returns an array containing the command-line
arguments passed when the Node.js process was launched. The first element will
be process.execPath. See process.argv0 if access to the original value
of argv[0] is needed. If a program entry point was provided, the second element
will be the absolute path to it. The remaining elements are additional command-line
arguments.
For example, assuming the following script for process-args.js:
import { argv } from 'node:process'; // print process.argv argv.forEach((val, index) => { console.log(`${index}: ${val}`); });const { argv } = require('node:process'); // print process.argv argv.forEach((val, index) => { console.log(`${index}: ${val}`); });
Launching the Node.js process as:
node process-args.js one two=three four
Would generate the output:
0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
process.argv0#
- Type:
<string>
The process.argv0 property stores a read-only copy of the original value of
argv[0] passed when Node.js starts.
$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
process.availableMemory()#
- Returns:
<number>
Gets the amount of free memory that is still available to the process (in bytes).
See uv_get_available_memory for more
information.
process.channel#
- Type:
<Object>
If the Node.js process was spawned with an IPC channel (see the
Child Process documentation), the process.channel
property is a reference to the IPC channel. If no IPC channel exists, this
property is undefined.
process.channel.ref()#
This method makes the IPC channel keep the event loop of the process
running if .unref() has been called before.
Typically, this is managed through the number of 'disconnect' and 'message'
listeners on the process object. However, this method can be used to
explicitly request a specific behavior.
process.channel.unref()#
This method makes the IPC channel not keep the event loop of the process running, and lets it finish even while the channel is open.
Typically, this is managed through the number of 'disconnect' and 'message'
listeners on the process object. However, this method can be used to
explicitly request a specific behavior.
process.chdir(directory)#
directory<string>
The process.chdir() method changes the current working directory of the
Node.js process or throws an exception if doing so fails (for instance, if
the specified directory does not exist).
import { chdir, cwd } from 'node:process'; console.log(`Starting directory: ${cwd()}`); try { chdir('/tmp'); console.log(`New directory: ${cwd()}`); } catch (err) { console.error(`chdir: ${err}`); }const { chdir, cwd } = require('node:process'); console.log(`Starting directory: ${cwd()}`); try { chdir('/tmp'); console.log(`New directory: ${cwd()}`); } catch (err) { console.error(`chdir: ${err}`); }
This feature is not available in Worker threads.
process.config#
- Type:
<Object>
The process.config property returns a frozen Object containing the
JavaScript representation of the configure options used to compile the current
Node.js executable. This is the same as the config.gypi file that was produced
when running the ./configure script.
An example of the possible output looks like:
{
target_defaults:
{ cflags: [],
default_configuration: 'Release',
defines: [],
include_dirs: [],
libraries: [] },
variables:
{
host_arch: 'x64',
napi_build_version: 5,
node_install_npm: 'true',
node_prefix: '',
node_shared_cares: 'false',
node_shared_http_parser: 'false',
node_shared_libuv: 'false',
node_shared_zlib: 'false',
node_use_openssl: 'true',
node_shared_openssl: 'false',
target_arch: 'x64',
v8_use_snapshot: 1
}
}
process.connected#
- Type:
<boolean>
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.connected property will return
true so long as the IPC channel is connected and will return false after
process.disconnect() is called.
Once process.connected is false, it is no longer possible to send messages
over the IPC channel using process.send().
process.constrainedMemory()#
- Returns:
<number>
Gets the amount of memory available to the process (in bytes) based on
limits imposed by the OS. If there is no such constraint, or the constraint
is unknown, 0 is returned.
See uv_get_constrained_memory for more
information.
process.cpuUsage([previousValue])#
The process.cpuUsage() method returns the user and system CPU time usage of
the current process, in an object with properties user and system, whose
values are microsecond values (millionth of a second). These values measure time
spent in user and system code respectively, and may end up being greater than
actual elapsed time if multiple CPU cores are performing work for this process.
The result of a previous call to process.cpuUsage() can be passed as the
argument to the function, to get a diff reading.
import { cpuUsage } from 'node:process'; const startUsage = cpuUsage(); // { user: 38579, system: 6986 } // spin the CPU for 500 milliseconds const now = Date.now(); while (Date.now() - now < 500); console.log(cpuUsage(startUsage)); // { user: 514883, system: 11226 }const { cpuUsage } = require('node:process'); const startUsage = cpuUsage(); // { user: 38579, system: 6986 } // spin the CPU for 500 milliseconds const now = Date.now(); while (Date.now() - now < 500); console.log(cpuUsage(startUsage)); // { user: 514883, system: 11226 }
process.cwd()#
- Returns:
<string>
The process.cwd() method returns the current working directory of the Node.js
process.
import { cwd } from 'node:process'; console.log(`Current directory: ${cwd()}`);const { cwd } = require('node:process'); console.log(`Current directory: ${cwd()}`);
process.debugPort#
- Type:
<number>
The port used by the Node.js debugger when enabled.
import process from 'node:process'; process.debugPort = 5858;const process = require('node:process'); process.debugPort = 5858;
process.disconnect()#
If the Node.js process is spawned with an IPC channel (see the Child Process
and Cluster documentation), the process.disconnect() method will close the
IPC channel to the parent process, allowing the child process to exit gracefully
once there are no other connections keeping it alive.
The effect of calling process.disconnect() is the same as calling
ChildProcess.disconnect() from the parent process.
If the Node.js process was not spawned with an IPC channel,
process.disconnect() will be undefined.
process.dlopen(module, filename[, flags])#
module<Object>filename<string>flags<os.constants.dlopen>Default:os.constants.dlopen.RTLD_LAZY
The process.dlopen() method allows dynamically loading shared objects. It is
primarily used by require() to load C++ Addons, and should not be used
directly, except in special cases. In other words, require() should be
preferred over process.dlopen() unless there are specific reasons such as
custom dlopen flags or loading from ES modules.
The flags argument is an integer that allows to specify dlopen
behavior. See the os.constants.dlopen documentation for details.
An important requirement when calling process.dlopen() is that the module
instance must be passed. Functions exported by the C++ Addon are then
accessible via module.exports.
The example below shows how to load a C++ Addon, named local.node,
that exports a foo function. All the symbols are loaded before
the call returns, by passing the RTLD_NOW constant. In this example
the constant is assumed to be available.
import { dlopen } from 'node:process'; import { constants } from 'node:os'; import { fileURLToPath } from 'node:url'; const module = { exports: {} }; dlopen(module, fileURLToPath(new URL('local.node', import.meta.url)), constants.dlopen.RTLD_NOW); module.exports.foo();const { dlopen } = require('node:process'); const { constants } = require('node:os'); const { join } = require('node:path'); const module = { exports: {} }; dlopen(module, join(__dirname, 'local.node'), constants.dlopen.RTLD_NOW); module.exports.foo();
process.emitWarning(warning[, options])#
warning<string>|<Error>The warning to emit.options<Object>type<string>Whenwarningis aString,typeis the name to use for the type of warning being emitted. Default:'Warning'.code<string>A unique identifier for the warning instance being emitted.ctor<Function>Whenwarningis aString,ctoris an optional function used to limit the generated stack trace. Default:process.emitWarning.detail<string>Additional text to include with the error.
The process.emitWarning() method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning' event.
import { emitWarning } from 'node:process'; // Emit a warning with a code and additional detail. emitWarning('Something happened!', { code: 'MY_WARNING', detail: 'This is some additional information', }); // Emits: // (node:56338) [MY_WARNING] Warning: Something happened! // This is some additional informationconst { emitWarning } = require('node:process'); // Emit a warning with a code and additional detail. emitWarning('Something happened!', { code: 'MY_WARNING', detail: 'This is some additional information', }); // Emits: // (node:56338) [MY_WARNING] Warning: Something happened! // This is some additional information
In this example, an Error object is generated internally by
process.emitWarning() and passed through to the
'warning' handler.
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); // 'Warning' console.warn(warning.message); // 'Something happened!' console.warn(warning.code); // 'MY_WARNING' console.warn(warning.stack); // Stack trace console.warn(warning.detail); // 'This is some additional information' });const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); // 'Warning' console.warn(warning.message); // 'Something happened!' console.warn(warning.code); // 'MY_WARNING' console.warn(warning.stack); // Stack trace console.warn(warning.detail); // 'This is some additional information' });
If warning is passed as an Error object, the options argument is ignored.
process.emitWarning(warning[, type[, code]][, ctor])#
warning<string>|<Error>The warning to emit.type<string>Whenwarningis aString,typeis the name to use for the type of warning being emitted. Default:'Warning'.code<string>A unique identifier for the warning instance being emitted.ctor<Function>Whenwarningis aString,ctoris an optional function used to limit the generated stack trace. Default:process.emitWarning.
The process.emitWarning() method can be used to emit custom or application
specific process warnings. These can be listened for by adding a handler to the
'warning' event.
import { emitWarning } from 'node:process'; // Emit a warning using a string. emitWarning('Something happened!'); // Emits: (node: 56338) Warning: Something happened!const { emitWarning } = require('node:process'); // Emit a warning using a string. emitWarning('Something happened!'); // Emits: (node: 56338) Warning: Something happened!
import { emitWarning } from 'node:process'; // Emit a warning using a string and a type. emitWarning('Something Happened!', 'CustomWarning'); // Emits: (node:56338) CustomWarning: Something Happened!const { emitWarning } = require('node:process'); // Emit a warning using a string and a type. emitWarning('Something Happened!', 'CustomWarning'); // Emits: (node:56338) CustomWarning: Something Happened!
import { emitWarning } from 'node:process'; emitWarning('Something happened!', 'CustomWarning', 'WARN001'); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!const { emitWarning } = require('node:process'); process.emitWarning('Something happened!', 'CustomWarning', 'WARN001'); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
In each of the previous examples, an Error object is generated internally by
process.emitWarning() and passed through to the 'warning'
handler.
import process from 'node:process'; process.on('warning', (warning) => { console.warn(warning.name); console.warn(warning.message); console.warn(warning.code); console.warn(warning.stack); });const process = require('node:process'); process.on('warning', (warning) => { console.warn(warning.name); console.warn(warning.message); console.warn(warning.code); console.warn(warning.stack); });
If warning is passed as an Error object, it will be passed through to the
'warning' event handler unmodified (and the optional type,
code and ctor arguments will be ignored):
import { emitWarning } from 'node:process'; // Emit a warning using an Error object. const myWarning = new Error('Something happened!'); // Use the Error name property to specify the type name myWarning.name = 'CustomWarning'; myWarning.code = 'WARN001'; emitWarning(myWarning); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!const { emitWarning } = require('node:process'); // Emit a warning using an Error object. const myWarning = new Error('Something happened!'); // Use the Error name property to specify the type name myWarning.name = 'CustomWarning'; myWarning.code = 'WARN001'; emitWarning(myWarning); // Emits: (node:56338) [WARN001] CustomWarning: Something happened!
A TypeError is thrown if warning is anything other than a string or Error
object.
While process warnings use Error objects, the process warning
mechanism is not a replacement for normal error handling mechanisms.
The following additional handling is implemented if the warning type is
'DeprecationWarning':
- If the
--throw-deprecationcommand-line flag is used, the deprecation warning is thrown as an exception rather than being emitted as an event. - If the
--no-deprecationcommand-line flag is used, the deprecation warning is suppressed. - If the
--trace-deprecationcommand-line flag is used, the deprecation warning is printed tostderralong with the full stack trace.
Avoiding duplicate warnings#
As a best practice, warnings should be emitted only once per process. To do
so, place the emitWarning() behind a boolean.
import { emitWarning } from 'node:process'; function emitMyWarning() { if (!emitMyWarning.warned) { emitMyWarning.warned = true; emitWarning('Only warn once!'); } } emitMyWarning(); // Emits: (node: 56339) Warning: Only warn once! emitMyWarning(); // Emits nothingconst { emitWarning } = require('node:process'); function emitMyWarning() { if (!emitMyWarning.warned) { emitMyWarning.warned = true; emitWarning('Only warn once!'); } } emitMyWarning(); // Emits: (node: 56339) Warning: Only warn once! emitMyWarning(); // Emits nothing
process.env#
- Type:
<Object>
The process.env property returns an object containing the user environment.
See environ(7).
An example of this object looks like:
{
TERM: 'xterm-256color',
SHELL: '/usr/local/bin/bash',
USER: 'maciej',
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
PWD: '/Users/maciej',
EDITOR: 'vim',
SHLVL: '1',
HOME: '/Users/maciej',
LOGNAME: 'maciej',
_: '/usr/local/bin/node'
}
It is possible to modify this object, but such modifications will not be
reflected outside the Node.js process, or (unless explicitly requested)
to other Worker threads.
In other words, the following example would not work:
node -e 'process.env.foo = "bar"' && echo $foo
While the following will:
import { env } from 'node:process'; env.foo = 'bar'; console.log(env.foo);const { env } = require('node:process'); env.foo = 'bar'; console.log(env.foo);
Assigning a property on process.env will implicitly convert the value
to a string. This behavior is deprecated. Future versions of Node.js may
throw an error when the value is not a string, number, or boolean.
import { env } from 'node:process'; env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined'const { env } = require('node:process'); env.test = null; console.log(env.test); // => 'null' env.test = undefined; console.log(env.test); // => 'undefined'
Use delete to delete a property from process.env.
import { env } from 'node:process'; env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefinedconst { env } = require('node:process'); env.TEST = 1; delete env.TEST; console.log(env.TEST); // => undefined
On Windows operating systems, environment variables are case-insensitive.
import { env } from 'node:process'; env.TEST = 1; console.log(env.test); // => 1const { env } = require('node:process'); env.TEST = 1; console.log(env.test); // => 1
Unless explicitly specified when creating a Worker instance,
each Worker thread has its own copy of process.env, based on its
parent thread's process.env, or whatever was specified as the env option
to the Worker constructor. Changes to process.env will not be visible
across Worker threads, and only the main thread can make changes that
are visible to the operating system or to native add-ons. On Windows, a copy of
process.env on a Worker instance operates in a case-sensitive manner
unlike the main thread.
process.execArgv#
- Type:
<string[]>
The process.execArgv property returns the set of Node.js-specific command-line
options passed when the Node.js process was launched. These options do not
appear in the array returned by the process.argv property, and do not
include the Node.js executable, the name of the script, or any options following
the script name. These options are useful in order to spawn child processes with
the same execution environment as the parent.
node --icu-data-dir=./foo --require ./bar.js script.js --version
Results in process.execArgv:
["--icu-data-dir=./foo", "--require", "./bar.js"]
And process.argv:
['/usr/local/bin/node', 'script.js', '--version']
Refer to Worker constructor for the detailed behavior of worker
threads with this property.
process.execPath#
- Type:
<string>
The process.execPath property returns the absolute pathname of the executable
that started the Node.js process. Symbolic links, if any, are resolved.
'/usr/local/bin/node'
process.execve(file[, args[, env]])#
Stability: 1 - Experimental
file<string>The name or path of the executable file to run.args<string[]>List of string arguments. No argument can contain a null-byte (\u0000).env<Object>Environment key-value pairs. No key or value can contain a null-byte (\u0000). Default:process.env.
Replaces the current process with a new process.
This is achieved by using the execve POSIX function and therefore no memory or other
resources from the current process are preserved, except for the standard input,
standard output and standard error file descriptor.
All other resources are discarded by the system when the processes are swapped, without triggering any exit or close events and without running any cleanup handler.
This function will never return, unless an error occurred.
This function is not available on Windows or IBM i.
process.exit([code])#
code<integer>|<string>|<null>|<undefined>The exit code. For string type, only integer strings (e.g.,'1') are allowed. Default:0.
The process.exit() method instructs Node.js to terminate the process
synchronously with an exit status of code. If code is omitted, exit uses
either the 'success' code 0 or the value of process.exitCode if it has been
set. Node.js will not terminate until all the 'exit' event listeners are
called.
To exit with a 'failure' code:
import { exit } from 'node:process'; exit(1);const { exit } = require('node:process'); exit(1);
The shell that executed Node.js should see the exit code as 1.
Calling process.exit() will force the process to exit as quickly as possible
even if there are still asynchronous operations pending that have not yet
completed fully, including I/O operations to process.stdout and
process.stderr.
In most situations, it is not actually necessary to call process.exit()
explicitly. The Node.js process will exit on its own if there is no additional
work pending in the event loop. The process.exitCode property can be set to
tell the process which exit code to use when the process exits gracefully.
For instance, the following example illustrates a misuse of the
process.exit() method that could lead to data printed to stdout being
truncated and lost:
import { exit } from 'node:process'; // This is an example of what *not* to do: if (someConditionNotMet()) { printUsageToStdout(); exit(1); }const { exit } = require('node:process'); // This is an example of what *not* to do: if (someConditionNotMet()) { printUsageToStdout(); exit(1); }
The reason this is problematic is because writes to process.stdout in Node.js
are sometimes asynchronous and may occur over multiple ticks of the Node.js
event loop. Calling process.exit(), however, forces the process to exit
before those additional writes to stdout can be performed.
Rather than calling process.exit() directly, the code should set the
process.exitCode and allow the process to exit naturally by avoiding
scheduling any additional work for the event loop:
import process from 'node:process'; // How to properly set the exit code while letting // the process exit gracefully. if (someConditionNotMet()) { printUsageToStdout(); process.exitCode = 1; }const process = require('node:process'); // How to properly set the exit code while letting // the process exit gracefully. if (someConditionNotMet()) { printUsageToStdout(); process.exitCode = 1; }
If it is necessary to terminate the Node.js process due to an error condition,
throwing an uncaught error and allowing the process to terminate accordingly
is safer than calling process.exit().
In Worker threads, this function stops the current thread rather
than the current process.
process.exitCode#
- Type:
<integer>|<string>|<null>|<undefined>The exit code. For string type, only integer strings (e.g.,'1') are allowed. Default:undefined.
A number which will be the process exit code, when the process either
exits gracefully, or is exited via process.exit() without specifying
a code.
The value of process.exitCode can be updated by either assigning a value to
process.exitCode or by passing an argument to process.exit():
$ node -e 'process.exitCode = 9'; echo $?
9
$ node -e 'process.exit(42)'; echo $?
42
$ node -e 'process.exitCode = 9; process.exit(42)'; echo $?
42
The value can also be set implicitly by Node.js when unrecoverable errors occur (e.g. such as the encountering of an unsettled top-level await). However explicit manipulations of the exit code always take precedence over implicit ones:
$ node --input-type=module -e 'await new Promise(() => {})'; echo $?
13
$ node --input-type=module -e 'process.exitCode = 9; await new Promise(() => {})'; echo $?
9
process.features.cached_builtins#
- Type:
<boolean>
A boolean value that is true if the current Node.js build is caching builtin modules.
process.features.debug#
- Type:
<boolean>
A boolean value that is true if the current Node.js build is a debug build.
process.features.inspector#
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes the inspector.
process.features.ipv6#
Stability: 0 - Deprecated. This property is always true, and any checks based on it are redundant.
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for IPv6.
Since all Node.js builds have IPv6 support, this value is always true.
process.features.require_module#
- Type:
<boolean>
A boolean value that is true if the current Node.js build supports
loading ECMAScript modules using require().
process.features.tls#
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for TLS.
process.features.tls_alpn#
Stability: 0 - Deprecated. Use process.features.tls instead.
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for ALPN in TLS.
In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional ALPN support.
This value is therefore identical to that of process.features.tls.
process.features.tls_ocsp#
Stability: 0 - Deprecated. Use process.features.tls instead.
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for OCSP in TLS.
In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional OCSP support.
This value is therefore identical to that of process.features.tls.
process.features.tls_sni#
Stability: 0 - Deprecated. Use process.features.tls instead.
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for SNI in TLS.
In Node.js 11.0.0 and later versions, the OpenSSL dependencies feature unconditional SNI support.
This value is therefore identical to that of process.features.tls.
process.features.typescript#
Stability: 1.2 - Release candidate
A value that is "strip" by default, and false if
Node.js is run with --no-strip-types.
process.features.uv#
Stability: 0 - Deprecated. This property is always true, and any checks based on it are redundant.
- Type:
<boolean>
A boolean value that is true if the current Node.js build includes support for libuv.
Since it's not possible to build Node.js without libuv, this value is always true.
process.finalization.register(ref, callback)#
Stability: 1.1 - Active Development
ref<Object>|<Function>The reference to the resource that is being tracked.callback<Function>The callback function to be called when the resource is finalized.ref<Object>|<Function>The reference to the resource that is being tracked.event<string>The event that triggered the finalization. Defaults to 'exit'.
This function registers a callback to be called when the process emits the exit
event if the ref object was not garbage collected. If the object ref was garbage collected
before the exit event is emitted, the callback will be removed from the finalization registry,
and it will not be called on process exit.
Inside the callback you can release the resources allocated by the ref object.
Be aware that all limitations applied to the beforeExit event are also applied to the callback function,
this means that there is a possibility that the callback will not be called under special circumstances.
The idea of this function is to help you free up resources when the starts process exiting, but also let the object be garbage collected if it is no longer being used.
Eg: you can register an object that contains a buffer, you want to make sure that buffer is released when the process exit, but if the object is garbage collected before the process exit, we no longer need to release the buffer, so in this case we just remove the callback from the finalization registry.
const { finalization } = require('node:process'); // Please make sure that the function passed to finalization.register() // does not create a closure around unnecessary objects. function onFinalize(obj, event) { // You can do whatever you want with the object obj.dispose(); } function setup() { // This object can be safely garbage collected, // and the resulting shutdown function will not be called. // There are no leaks. const myDisposableObject = { dispose() { // Free your resources synchronously }, }; finalization.register(myDisposableObject, onFinalize); } setup();import { finalization } from 'node:process'; // Please make sure that the function passed to finalization.register() // does not create a closure around unnecessary objects. function onFinalize(obj, event) { // You can do whatever you want with the object obj.dispose(); } function setup() { // This object can be safely garbage collected, // and the resulting shutdown function will not be called. // There are no leaks. const myDisposableObject = { dispose() { // Free your resources synchronously }, }; finalization.register(myDisposableObject, onFinalize); } setup();
The code above relies on the following assumptions:
- arrow functions are avoided
- regular functions are recommended to be within the global context (root)
Regular functions could reference the context where the obj lives, making the obj not garbage collectible.
Arrow functions will hold the previous context. Consider, for example:
class Test {
constructor() {
finalization.register(this, (ref) => ref.dispose());
// Even something like this is highly discouraged
// finalization.register(this, () => this.dispose());
}
dispose() {}
}
It is very unlikely (not impossible) that this object will be garbage collected,
but if it is not, dispose will be called when process.exit is called.
Be careful and avoid relying on this feature for the disposal of critical resources, as it is not guaranteed that the callback will be called under all circumstances.
process.finalization.registerBeforeExit(ref, callback)#
Stability: 1.1 - Active Development
ref<Object>|<Function>The reference to the resource that is being tracked.callback<Function>The callback function to be called when the resource is finalized.ref<Object>|<Function>The reference to the resource that is being tracked.event<string>The event that triggered the finalization. Defaults to 'beforeExit'.
This function behaves exactly like the register, except that the callback will be called
when the process emits the beforeExit event if ref object was not garbage collected.
Be aware that all limitations applied to the beforeExit event are also applied to the callback function,
this means that there is a possibility that the callback will not be called under special circumstances.
process.finalization.unregister(ref)#
Stability: 1.1 - Active Development
ref<Object>|<Function>The reference to the resource that was registered previously.
This function remove the register of the object from the finalization registry, so the callback will not be called anymore.
const { finalization } = require('node:process'); // Please make sure that the function passed to finalization.register() // does not create a closure around unnecessary objects. function onFinalize(obj, event) { // You can do whatever you want with the object obj.dispose(); } function setup() { // This object can be safely garbage collected, // and the resulting shutdown function will not be called. // There are no leaks. const myDisposableObject = { dispose() { // Free your resources synchronously }, }; finalization.register(myDisposableObject, onFinalize); // Do something myDisposableObject.dispose(); finalization.unregister(myDisposableObject); } setup();import { finalization } from 'node:process'; // Please make sure that the function passed to finalization.register() // does not create a closure around unnecessary objects. function onFinalize(obj, event) { // You can do whatever you want with the object obj.dispose(); } function setup() { // This object can be safely garbage collected, // and the resulting shutdown function will not be called. // There are no leaks. const myDisposableObject = { dispose() { // Free your resources synchronously }, }; // Please make sure that the function passed to finalization.register() // does not create a closure around unnecessary objects. function onFinalize(obj, event) { // You can do whatever you want with the object obj.dispose