Graphics and Games
-
Tech Talks -
5:15
Get to know Reality Composer
Ready to start exploring augmented reality? The Reality Composer app can help you quickly create delightful AR experiences for your app. Learn how to select the perfect virtual prop, build an interactive AR journey, and transfer it to your Xcode project or share it independently with friends and...
-
28:57
Discover Metal enhancements for A14 Bionic
Explore how Metal is bringing sophisticated rendering and powerful compute features to A14 Bionic. We'll take you through the Metal capabilities delivered in the Apple GPU Family 7 feature set, including new texture addressing modes, fast SIMD reduction and matrix multiplication operations, and a...
-
10:23
Advanced Scene Understanding in AR
ARKit 3.5 and RealityKit provide new capabilities that take full advantage of the LiDAR Scanner on the new iPad Pro. Check out ARKit 3.5 and learn about Scene Geometry, enhanced raycasting, instantaneous virtual object placement, and more. See how RealityKit takes advantage of these features to...
-
13:26
Explore Live GPU Profiling with Metal Counters
Take advantage of the Metal Counters API for GPU profiling in macOS Big Sur and iOS 14. This API provides access at runtime to low-level GPU profiling information, which was previously available only through offline tools in Xcode and Instruments. Metal Counters accelerate the optimization...
-
25:31
Tailor your Metal apps for Apple M1
Discover the advances in Metal performance and capability delivered with the Apple M1 chip on Apple silicon Macs. Apple M1 unites the top-end graphics and compute abilities of discrete GPUs with the features and power efficiency of Apple silicon, creating entirely new opportunities for developers...
-
35:48
Metal Enhancements for A13 Bionic
Metal brings powerful API features and GPU-driven capabilities to A13 Bionic including sparse textures, vertex amplification, Tier 2 argument buffers, ASTC HDR, and more. Understand the architectural improvements of the Apple-designed A13 Bionic and learn how the latest Metal enhancements advance...
-
9:44
Metal 2 on A11 - Tile Shading
Tile shading is a new Metal 2 pipeline stage allowing apps to combine rendering and compute operations into a single render pass while sharing imageblock data and threadgroup memory. Understand how to create a tile shading pipeline, and see how it leverages the high-bandwidth tile memory of the...
-
7:25
Face Tracking with ARKit
ARKit and iPhone X enable a revolutionary capability for robust face tracking in AR apps. See how your app can detect the position, topology, and expression of the user's face, all with high accuracy and in real time. Learn about applying live selfie effects and see how to use facial expressions...
-
13:16
Metal 2 on A11 - Imageblock Sample Coverage Control
Imageblock sample coverage control provides access to multisample tracking data within a tile shader, enabling development of custom MSAA resolve algorithms and more. Understand how the A11 GPU tracks unique samples, then explore an example that optimizes rendering of dense geometry through...
-
10:56
Metal 2 on A11 - Raster Order Groups
Raster order groups allow Metal 2 apps to precisely control the order of parallel fragment shader threads accessing the same pixel coordinates. Learn how A11 extends raster order groups with support for multiple groups and adds new capabilities for accessing threadgroup memory. See how you can...
-
10:28
Metal 2 on A11 - Imageblocks
Imageblocks enable Metal 2 apps to define and manipulate custom per-pixel data structures in the high-bandwidth tile memory of the A11 GPU. Learn how imageblocks can pass data between the fragment and tile stages of a render pass and unlock sophisticated rendering techniques such as approximate...
-
16:10
Metal 2 on A11 - Overview
The seamless integration of Metal 2 with the A11 Bionic chip lets your apps and games realize entirely new levels of performance and capability. Get introduced to powerful new API features and GPU-driven capabilities of Metal 2 on A11, including imageblocks, tile shading, enhancements to raster...
-
-
WWDC 2020 -
18:07
Design for Game Center
Get your game's interface ready for Game Center. We'll show you how to deliver personalized touches to the GameKit interface that provide a rich experience for players, with features like achievements, leaderboards, and multiplayer gaming. Learn how to customize your game's access point, design...
-
23:58
Capture and stream apps on the Mac with ReplayKit
Learn how you can integrate ReplayKit into your Mac apps and games to easily share screen recordings or broadcast live audio and visuals online. We'll show you how to capture screen content, audio, and microphone input inside your Mac apps, and even broadcast your video to a live audience. For...
-
8:37
Optimize the Core Image pipeline for your video app
Explore how you can harness the processing power of Core Image and optimize video performance within your app. We'll show you how to build your Core Image pipeline for applying effects to your video in your apps: Discover how to reduce your app's memory footprint when using CIContext, and learn...
-
28:18
The artist’s AR toolkit
Reality Converter and Reality Composer make preparing augmented reality assets for your iOS or iPadOS app easier than ever. Discover how you can convert existing 3D assets into USDZ, bring them into Reality Composer to create AR experiences, and integrate with an existing Xcode project or export...
-
33:52
Bring your Metal app to Apple silicon Macs
Meet the Tile Based Deferred Rendering (TBDR) GPU architecture for Apple silicon Macs — the heart of your Metal app or game's graphics performance. Learn how you can translate or port your graphics-intensive app over to Apple silicon, and how to take advantage of TBDR and Metal when building...
-
21:05
Discover ray tracing with Metal
Achieve photorealistic 3D scenes in your apps and games through ray tracing — a core part of the Metal graphics framework and Shading Language. Discover the fundamentals of the Metal ray tracing API and Shading Language extensions for ray tracing, find out how to use them in your graphics apps...
-
1:20
2020 Apple Design Awards
The Apple Design Awards recognize excellence in design and innovation for apps and games across all of Apple's platforms. Meet the 2020 winners.
-
20:31
Get to know Metal function pointers
Metal is a low-level, low-overhead hardware-accelerated graphics framework and shader application programming interface for producing stunning visual effects in applications. Discover how to make your shaders written in Metal Shading Language more programmable and extensible by using function...
-
24:23
Harness Apple GPUs with Metal
Create visually stunning, high-performance apps and games when you combine the power of Apple GPUs with Metal, the modern foundation for GPU-accelerated graphics on Apple platforms. Discover the architecture and capabilities of the Apple GPU and how Metal harnesses its tile-based deferred...
-
39:35
Build customized ML models with the Metal Performance Shaders Graph
Discover the Metal Performance Shaders (MPS) Graph, which extends Metal's Compute capabilities to multi-dimensional Tensors. MPS Graph builds on the highly tuned library of data parallel primitives that are vital to machine learning and leverages the tremendous power of the GPU. Explore how MPS...
-
23:32
Tap into Game Center: Dashboard, Access Point, and Profile
Apple's social gaming network is ready to play. We'll walk you through the latest updates to Game Center, starting with its in-game interface and all-new player experience. Learn how to integrate GameKit into your app and authenticate players effectively, and discover the Access Point, which...
-
14:17
Gain insights into your Metal app with Xcode 12
Learn how to locate graphics issues in minutes with Metal's debugging and performance optimization tools in Xcode 12. We'll show you how to diagnose problems quickly using Metal Debugger. Discover the new summary view, which suggests ways to improve memory usage, bandwidth, performance, and...
-
25:15
What's new in RealityKit
RealityKit is Apple's rendering, animation, physics, and audio engine built from the ground up for augmented reality: It reimagines the traditional 3D renderer to make it easy for developers to prototype and produce high-quality AR experiences. Learn how to effectively implement each of the...
-
24:41
What's new in USD
Discover proposed schema and structure updates to the Universal Scene Description (USD) standard. Learn how you can use Reality Composer to build AR content with interactive properties like anchoring, physics, behaviors, 3D text, and spatial audio that exports to USDZ. And, discover streamlined...
-
-

