Wayback Machine
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Organization: Archive Team
Formed in 2009, the Archive Team (not to be confused with the archive.org Archive-It Team) is a rogue archivist collective dedicated to saving copies of rapidly dying or deleted websites for the sake of history and digital heritage. The group is 100% composed of volunteers and interested parties, and has expanded into a large amount of related projects for saving online and digital history.

History is littered with hundreds of conflicts over the future of a community, group, location or business that were "resolved" when one of the parties stepped ahead and destroyed what was there. With the original point of contention destroyed, the debates would fall to the wayside. Archive Team believes that by duplicated condemned data, the conversation and debate can continue, as well as the richness and insight gained by keeping the materials. Our projects have ranged in size from a single volunteer downloading the data to a small-but-critical site, to over 100 volunteers stepping forward to acquire terabytes of user-created data to save for future generations.

The main site for Archive Team is at archiveteam.org and contains up to the date information on various projects, manifestos, plans and walkthroughs.

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The Archive Team Panic Downloads are full pulldowns of currently extant websites, meant to serve as emergency backups for needed sites that are in danger of closing, or which will be missed dearly if suddenly lost due to hard drive crashes or server failures.

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The Wayback Machine - https://web.archive.org/web/20210524201255/https://developer.apple.com/videos/play/wwdc2019/809/

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  • Designing iPad Apps for Mac

    Discover how you can create a great Mac experience with your iPad app. Learn about essential techniques for adapting your iPad app's layout and architecture for Mac, considerations for type and color, and how you can take advantage of macOS interfaces such as the menu bar, sidebar and window toolbar.

    Resources

    • HIG - iOS - Adaptivity and Layout
    • HIG - iOS - Multiple Windows on iPad
    • HIG - iOS - Multitasking
    • HIG - macOS - Dark Mode
    • HIG - macOS - Keyboard
    • HIG - macOS - Menu Bar Menus
    • HIG - macOS - Mouse and Trackpad
    • HIG - macOS - Translucency and Vibrancy
    • Learn more about designing app icons for macOS
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    Related Videos

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    WWDC 2019

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    • Taking iPad Apps for Mac to the Next Level
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    Hello.

    It's great to be back on stage at WWDC.

    I'm really happy to talk to you guys about designing iPad apps for Mac.

    Now, many of you here today have created awesome apps for iPad already, apps that help people be more productive, more creative, apps that entertain, that educate, that help people connect and communicate with each other.

    We want to make it easy for you to bring those great experiences to Mac.

    With keyboard and mouse or trackpad input, people can work with greater precision and speed.

    Flexible windows allow for efficient and fluid multitasking workflows.

    And larger display sizes allow your app to present more information and actions at once.

    Of course, some iPad apps just won't make sense on Mac.

    Some used cases like navigation or augmented reality aren't suitable for a stationary computer.

    And apps that rely on iPad hardware features like the gyroscope or rear-facing camera won't really make sense on Mac either.

    But, for the rest of you, coming to Mac is a great way to offer the people who use your app with a more efficient and immersive experience.

    The first step in bringing your iPad app to Mac is to start with a solid foundation.

    Your iPad app should support features like multitasking and drag and drop as well as Auto Layout.

    As we all know, Mac windows can be arbitrarily resized.

    By fully supporting Auto Layout in your iPad app, your interface will be resizable on Mac.

    Similarly, if your app supports drag and drop, you're one step closer to having a great Mac app.

    We expect just about everything on Mac to be draggable and droppable.

    Now yesterday, we introduced the ability for iPad apps to have multiple windows, like drag and drop, opening documents into their own windows is something that we all expect on Mac.

    If your app supports this feature, you'll automatically get multiple windows support on Mac as well, which brings me to the next topic. What do you get for free? Free is good, right? To make the task of coming to Mac easier, many iOS interfaces and interactions will automatically be adjusted to macOS equivalents.

    iOS split views will be drawn as split views on Mac, system-provided UIs like the file browser and activity view will be remapped to platform appropriate equivalents.

    Edit menus and iOS contextual menus will automatically be presented as contextual menus on Mac.

    Copy and paste, rich text editing, and key focus all come for free as well.

    Now in all of these cases, the mapping between iOS and macOS is relatively straightforward.

    However, there are some key differences between macOS and iOS. Designing an app that feels appropriate for each platform involves understanding and accounting for those differences in your app.

    The biggest and most critical difference is that iOS was designed for touch, whereas mac was designed for keyboard and mouse input.

    Designing for touch involves offering touch targets that are larger and easier to access, especially when you're walking or moving around.

    On Mac, using a trackpad or mouse provides physical stability and greater control.

    And because pointers are small, people can target and manipulate interface objects with greater precision.

    Smaller controls also allow Mac UIs to have greater information density or greater control density.

    All iOS devices support Multi-Touch gestures like pan,