- C++ Home
- C++ Overview
- C++ Environment Setup
- C++ Basic Syntax
- C++ Comments
- C++ Hello World
- C++ Omitting Namespace
- C++ Tokens
- C++ Constants/Literals
- C++ Keywords
- C++ Identifiers
- C++ Data Types
- C++ Numeric Data Types
- C++ Character Data Type
- C++ Boolean Data Type
- C++ Variable Types
- C++ Variable Scope
- C++ Multiple Variables
- C++ Input Output Operations
- C++ Basic Input/Output
- C++ Cin
- C++ Cout
- C++ Manipulators
- Type System & Data Representation
- C++ Modifier Types
- C++ Storage Classes
- C++ Constexpr Specifier
- C++ Numbers
- C++ Enumeration
- C++ Enum Class
- C++ References
- C++ Date & Time
- C++ Operators
- C++ Operators
- C++ Arithmetic Operators
- C++ Relational Operators
- C++ Logical Operators
- C++ Bitwise Operators
- C++ Assignment Operators
- C++ sizeof Operator
- C++ Conditional Operator
- C++ Comma Operator
- C++ Member Operators
- C++ Casting Operators
- C++ Pointer Operators
- C++ Operators Precedence
- C++ Unary Operators
- C++ Scope Resolution Operator
- C++ Control Statements
- C++ Decision Making
- C++ if Statement
- C++ if else Statement
- C++ Nested if Statements
- C++ switch Statement
- C++ Nested switch Statements
- C++ Loop Types
- C++ while Loop
- C++ for Loop
- C++ do while Loop
- C++ Foreach Loop
- C++ Nested Loops
- C++ Jump Statements
- C++ break Statement
- C++ continue Statement
- C++ goto Statement
- C++ Return Values
- C++ Strings
- C++ Strings
- C++ Loop Through a String
- C++ String Length
- C++ String Concatenation
- C++ String Comparison
- C++ Functions
- C++ Functions
- C++ Multiple Function Parameters
- C++ Recursive Function
- C++ Function Overloading
- C++ Function Overriding
- C++ Default Arguments
- C++ Arrays
- C++ Arrays
- C++ Multidimensional Arrays
- C++ Pointer to an Array
- C++ Passing Arrays to Functions
- C++ Return Array from Functions
- C++ Array Decay
- C++ Structure & Union
- C++ Structures
- C++ Unions
- C++ Class and Objects
- C++ Object Oriented
- C++ Classes & Objects
- C++ Class Member Functions
- C++ Class Access Modifiers
- C++ Static Class Members
- C++ Static Data Members
- C++ Static Member Function
- C++ Inline Functions
- C++ this Pointer
- C++ Friend Functions
- C++ Pointer to Classes
- C++ Constructors
- C++ Constructor & Destructor
- C++ Default Constructors
- C++ Parameterized Constructors
- C++ Copy Constructor
- C++ Constructor Overloading
- C++ Constructor with Default Arguments
- C++ Delegating Constructors
- C++ Constructor Initialization List
- C++ Dynamic Initialization Using Constructors
- C++ Destructors
- C++ Virtual Destructor
- C++ Inheritance
- C++ Inheritance
- C++ Multiple Inheritance
- C++ Multilevel Inheritance
- C++ Object-oriented
- C++ Overloading
- C++ Polymorphism
- C++ Abstraction
- C++ Encapsulation
- C++ Interfaces
- C++ Virtual Function
- C++ Pure Virtual Functions & Abstract Classes
- C++ Override Specifiers
- C++ Final Specifiers
- C++ Design Patterns
- C++ Creational Design Patterns
- C++ Singleton Design Pattern
- C++ Factory Method Design Pattern
- C++ Abstract Factory Pattern
- C++ Prototype Design Pattern
- C++ Structural Design Patterns
- C++ Facade Design Pattern
- C++ Iterator Design Pattern
- C++ Mediator Design Pattern
- C++ Memento Design Pattern
- C++ Observer Design Pattern
- C++ State Design Pattern
- C++ Strategy Design Pattern
- C++ Template Method Design Pattern
- C++ Visitor Design Pattern
- C++ Behavioural Design Pattern
- C++ File Handling
- C++ Files and Streams
- C++ Reading From File
- C++ Advanced
- C++ Exception Handling
- C++ Dynamic Memory
- C++ Move Semantics
- C++ Namespaces
- C++ Templates
- C++ Preprocessor
- C++ Signal Handling
- C++ Multithreading
- C++ Web Programming
- C++ Socket Programming
- C++ Concurrency
- C++ Advanced Concepts
- C++ Lambda Expression
- C++ nullptr
- C++ unordered_multiset
- C++ Chain of Responsibility
- C++ Structural Design Patterns
- C++ Adapter Pattern
- C++ Bridge Pattern
- C++ Composite Pattern
- C++ Decorator Pattern
- C++ Command Pattern
- C++ Proxy Pattern
- C++ Useful Resources
- C++ Questions and Answers
- C++ Quick Guide
- C++ Cheatsheet
- C++ STL Tutorial
- C++ Standard Library
- C++ Useful Resources
- C++ Discussion
- C++ Online Compiler
Facade Design Pattern in C++
Facade Design Pattern is a structural design pattern that provides a single and simplified interface to a complex system of classes, library or framework. It orginizes a complicated system by adding a simple interface to it.
Instead of having multiple objects to interact with, the client can interact with a single facade object which internally manages the interactions with the complex system.
Imagine the following big "Facade" building is like a magic "Play" button for a whole toy factory. You just press that one button, and inside, all the machines start working together automatically to make toys, without you needing to know how each one works.
Components of Facade Design Pattern
The Facade Design Pattern consists of the following three parts −
- Facade − This is the main part the user talks to. It provides simplified interface to bunch of subsystems. It act as a middleman between client and complex system.
- Complex System − Many classes that do the real work. These classes or we also call them subsystems are the ones who actually do the tasks. They can be hard to use directly without the facade.
- Client − The user. Talks only to the facade, not the complex system. Means, the client doesn't need to know about the complex system, it just uses the facade to get things done.